Computer Science & ICT
Welcome to the ICT & Computer Science Department
"If we teach today as we taught yesterday, we rob our children of tomorrow." - John Dewey
Head of Department:
Mrs Tisson
e-mail: mtisson3.310@parkhighstanmore.org.uk
Key Stage 3
The Key Stage 3 Computer Science curriculum is designed to guide students from foundational knowledge to increased competency over the three-year period. Initiating the journey in Year 7 with an 'Introduction to Computing', students not only lay the groundwork for essential skills in computer systems, cyber security, spreadsheet applications, and media production but also embark on an exploration of the digital landscape.
Building upon this foundation in Year 8, our curriculum delves deeper into the world of programming languages, hardware and software, incorporating hands-on experiences with physical computing using Microbit. Students gain insights into the intricacies of hardware and software, delve into the realm of cyber security, explore the impact of technologies, and navigate the complexities of online dangers.
In Year 9, students are engaged in activities that embrace creativity and challenge. Through an engaging project in app development, understanding Boolean logic, and exploring Python programming, students are equipped with the skills necessary to navigate the evolving landscape of Computer Science.
Year 7
Autumn | Spring | Summer |
---|---|---|
Unit 1 USER
Milestone 1
Milestone 2
Unit 2 Understanding computers
Milestone 1
Milestone 2
BEBRAS – Actual competition |
Unit 3 Python Blocks
Milestone 1
Milestone 2 Unit 4 Graphics
Milestone 1
Milestone 2
|
Unit 5 Modelling data using spreadsheets.
Milestone 1
Milestone 2
Unit 6 Using media – Gaining support for a cause.
Milestone 1
Milestone 2
|
Assessment | ||
MCQ Mid topic assessment Milestone 2 End of Unit assessment Milestone 3 – marked piece of homework Mid Year Assessment |
MCQ Mid topic assessment Milestone 2 End of Unit assessment Milestone 3 – marked piece of homework End of Year Assessment |
MCQ Mid topic assessment Milestone 2 Project and End of Unit assessment Milestone 3 – marked piece of homework |
Home learning is allocated on a weekly basis by the department. It may be an isolated piece of work, a project, research or an alternative task which challenges the students to solidify their knowledge and / or extend it.
In the Summer Term, each student will sit a formal, internal exam which will consist of all elements taught throughout the course. Appropriate preparation in the form of revision should be taken seriously with sufficient planning and organisation to ensure each student fulfils their potential.
Knowledge Organisers:
Year 8
Autumn | Spring | Summer |
---|---|---|
Unit 1 Cyber Security
Milestone 1
Unit 2 Data representation
Milestone 1
BEBRAS – Actual competition Unit 3 Intro to Python
Milestone 1 |
Milestone 2 Project completion and assessment
Unit 4 Layers of a computer system
Milestone 1
Unit 5 Game maker
Milestone 1
|
Unit 6 HTML and website development
Milestone 1
Unit 7 Microbits
Milestone 1
|
Assessment | ||
MCQ Mid topic assessment Milestone 2 End of Unit assessment Milestone 3 – marked piece of homework Mid Year Assessment |
MCQ Mid topic assessment Milestone 2 End of Unit assessment Milestone 3 – marked piece of homework End of Year Assessment |
MCQ Mid topic assessment Milestone 2 Project and End of Unit assessment Milestone 3 – marked piece of homework |
Home learning is allocated on a weekly basis by each department. It may be an isolated piece of work, a project, research or an alternative task which challenges the students to solidify their knowledge and / or extend it.
In the Summer Term, each student will sit a formal, internal exam which will consist of all elements taught throughout the course. Appropriate preparation in the form of revision should be taken seriously with sufficient planning and organisation to ensure each student fulfils their potential.
Knowledge Organisers:
Year 9
Autumn | Spring | Summer |
---|---|---|
Unit 1 Mobile App Development
Unit 2 Networks
Milestone BEBRAS – Actual competition |
Unit 3 Boolean Logic
Milestone Unit 3 Python Programming Sequence with data
Milestone 2
Milestone Unit 3 Python Programming Sequence with data
Milestone Unit 4 Ethical Legal
Milestone 1
|
Unit 4 Algorithms
Milestone Unit 5 Website Development
Unit 5 Website Development hyperlinks
|
Assessment | ||
Milestone 1 – Tappy tab app Milestone 3 – marked piece of homework Milestone 2 – MCQ – end of topic test teams Form Milestone 2 – Completed app Milestone 3 – MCQ – networks teams form Milestone 2 – MCQ – networks teams form |
Milestone 1 –short questions Boolean logic Milestone 2 – MCQ -python Milestone 3 – marked piece of homework Milestone 1 – MCQ -python algorithm task Milestone 2 – MCQ Legal ethical- teams form Milestone 3 – marked piece of homework End of Year Exam |
Milestone 1 – MCQ algorithms Milestone – marked piece of homework Milestone 1 – MCQ teams form Milestone 2 – completed website. |
Home learning is allocated on a weekly basis by the department. It may be an isolated piece of work, a project, research or an alternative task which challenges the students to solidify their knowledge and / or extend it.
At the end of each unit the students are assessed either through a written paper, a practical task, or through a combination of both.
Key Stage 4
Our GCSE curriculum aligns with the OCR Computer Science curriculum, extending the knowledge acquired in KS3. Emphasising hands-on coding, robust problem-solving methodologies, and a comprehensive theoretical understanding, our curriculum prepares students not only for academic success but also for future careers in a range of fields.
Computer Science
Year 10
Autumn | Spring | Summer |
---|---|---|
2.2.1 - Programming fundamentals
2.2.2 - Common data types, arithmetic operators and boolean operators
Milestone 1 2.2.1 - Programming fundamentals
Milestone 2 1.1 - Systems Architecture
Key Milestone 1 1.2 - Memory
Milestone 2 1.2.2 - Memory and storage
Milestone 3
Milestone 4 |
1.2.5 Compression
2.2.1 Programming fundamentals
2.2.3 Additional programming techniques
Key Milestone 1 2.2.3 Additional programming techniques
Milestone
Milestone 2 1.3 - Computer networks, connections and protocols
Key Milestone 1
Key Milestone 2.1 Computational Thinking
Milestone 1 2.3.1 - Defensive design
Milestone 1
|
2.3.2 – Testing
Key Milestone 1.4 – Network security Forms of attack:
Milestone 1.4.2 Identifying and preventing vulnerabilities Common prevention methods:
Key Milestone 1.5.1 Operating systems The purpose and functionality of operating systems:
Key Milestone 1 1.5.2 Utility software The purpose and functionality of utility software Utility system software:
Key Milestone 2 Programming project
|
Assessment | ||
Milestone 1 programming techniques- MCQ on TEAMS Milestone 2 – programming techniques short written algorithm questions Milestone 1- CPU MCQ Milestone 2 -MEMORY- MCQ Milestone 3- STORAGE exam questions Milestone 4- DATA REPRESENTATION exam questions |
Milestone 1 MCQ -ADDITIONAL PROGRAMMING TECHNIQUES Milestone 2- exam questions ADDITIONAL PROGRAMMING TECHNIQUES Milestone 1 MCQ – COMPUTER NETWORK Milestone 2- exam questions COMPUTER NETWORKS Milestone 3 MCQ -COMPUTATIONAL THINKING Milestone 4- exam questions COMPUTATIONAL THINKING |
Milestone 1 MCQ TESTING Milestone 2- exam questions NETWORK SECURITY MILESTONE APRIL MOCKS Milestone 1 MCQ OPERATING SYSTEM Milestone 2 - exam questions UTILITY SOFTWARE Milestone 4- programming project |
Home learning is allocated on a weekly basis by the department. It may be an isolated piece of work, a project, research or an alternative task which challenges the students to solidify their knowledge and / or extend it.
At the end of each unit the students are assessed either through a written paper, a practical task, or through a combination of both.
Year 11
Autumn | Spring | Summer |
---|---|---|
2.2.1 - Programming fundamentals
2.2.2 - Common data types, arithmetic operators and boolean operators
1.6 - Ethical legal, cultural and environmental impacts of digital technology Impacts of digital technology on wider society including:
Legislation relevant to Computer Science:
2.4 - Boolean logic
|
2.3.1 - Defensive design
2.3.2 – Testing
2.2.3 - Additional programming techniques
2.5 - Programming languages and IDEs
2.2.3 - Additional programming techniques
1.5 - Systems software (revision )
2.1 Searching and sorting algorithms (revision)
Revision 1.4 and 2.1 |
Revision
|
Assessment | ||
Milestone 1 – short questions Milestone 2 – algorithm questions Milestone 1 – MCQ legal ethical Milestone 2 – 2 and 8 mark question- legal ethical Milestone – short questions- Boolean logic End of topic test – Boolean logic |
Milestone 1: MCQ -defensive design Milestone 2- end of topic test defensive design MCQ testing MCQ programming languages End of topic test programming languages Milestone 1: algorithm assessment on arrays and subroutines Milestone 2: End of topic test on system software Milestone: MCQ searching and sorting algorithms |
Milestone 1 Component 1 full paper Milestone 2 Component 2 full paper GCSE Exams |
KS4 Assessment
Written Paper Examination:
Paper 1 50% Computer Systems
Paper 2 50% Computational thinking, algorithms, and programming
Examination Board:
Course Specification:
OCR J277 GCSE Computer Science (9-1)
Qualification obtained:
GCSE Computer Science (9-1)
Useful Reading Material:
GCSE OCR Computer Science J277 Course textbook by PG Online
Learning to Program in Python by P M Heathcote
ICT Creative iMedia
Year 10 & 11
Compulsory units: Creative iMedia in the media industry
R093:
In this unit you will learn about the sectors, products and job roles that form the media industry. You will learn the legal and ethical issues considered and the processes used to plan and create digital media products. You will learn how media codes are used within the creation of media products to convey meaning, create impact and engage audiences. You will learn to choose the most appropriate format and properties for different media products. Completing this unit will provide you with the basic skills for further study or a range of creative job roles within the media industry.
Optional units:
R094: Visual identity and digital graphic
In this unit you will learn how to develop visual identities for clients. You will also learn to apply the concepts of graphic design to create original digital graphics which incorporate your visual identity to engage a target audience. Completing this unit will introduce the foundations for further study or a wide range of job roles within the media industry
R097: Interactive digital media
In this unit you will learn to design and create interactive digital media products for chosen platforms. You will learn to select, edit and repurpose multimedia content of different kinds and create the structure and interactive elements necessary for an effective user experience. Completing this unit will provide you with the basic skills for further study or a range of creative and technical job roles within the media industry
KS4 ICT (iMedia) Assessment
Unit R093 is an examined unit which is externally assessed, and Units R094 and R097 are project-based practical units which are internally assessed and moderated by the exam board.
Percentage of Coursework: 75%
Percentage Exam marks: 25%
Examination Board:
Course Specification:
Creative iMedia Level 1/Level 2 - J834
Qualification obtained:
Creative iMedia Level 1/2 Award/Certificate
Useful Websites:
http://teach-ict.com/gcse_new/gcse_ict_home.html
Useful Reading Material:
OCR Cambridge Nationals Level 1/2 Creative iMedia
Additional Information
Useful Websites
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